Progressive Meshes

Project Specs

  • API: OpenGL
  • Team: Individual
  • Language: C++
  • Completed: February 2008

Screenshots

I implemented a method for compressing models with a large number of faces, while still holding the original model’s shape. The technique first uses an error equation to determine which faces can be eliminated with the least effect on its appearance. In other words, the bunny will still look like a bunny even though half of its faces have been removed.

View the original assignment.