RGB DS

Project Specs

  • Genre: Puzzle platformer
  • Platform: Nintendo DS
  • Team: 6 members
  • Language: C++
  • Completed: May 2009

Play RGB DS

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Screenshots

Jeff Gaither, the project director, wanted to make a Nintendo DS game and came up with a great idea for utilizing the two screens. The top screen would have normal downward gravity, but the bottom screen would have reversed gravity. The game uses colors to distinguish gravity types — blue is down, red up, and green follows the gravity of the screen you are in. The game comes complete with interactive boxes, power-ups, fans, boss fights, and 69 challenging stages in 8 different worlds.

My responsibilities for this project included programming a particle effects engine, designing and implementing items and power-ups, and programming the boss fights.