Waterfall Simulation

Project Specs

  • API: OpenGL
  • Team: 2 members
  • Language: C++
  • Completed: May 2008

Screenshots

My partner and I simulated a waterfall using particle effect techniques for our graphics class’ final project. We used ellipsoids as bounding boxes for collision detection with the rock slope and the water particles. The water also uses alpha blending techniques to enchance aesthetic quality, giving it a nice flow-like feel. There are sliders implemented which can be used to adjust values such as gravity force or quantity of particles.